Friday, August 16, 2013

VFX Production Pipeline





So here is the first draft of the Pipeline , if you think something should be changed or added give me a shout. 
And also some naming conventions also in a draft mode , I not completely satisfied with the naming conventions and in the near future I might changed them a bit, and also if you want them changed , as before , just give me a shout. 

Naming Conventions

Characters Model :

Char_CharacterName_State_Version Example : Char_Horny_V01

* Char – is the prefix to know that this is a character model
* CharacterName – the name of the character
* State – either work in progress (WIP) or finished (final)
* Version – the version of the model if it is still in the production state

Textures :

Tx_TextureName_State_Version Example : Tx_HornySkin_Final_V01

* Tx – prefix to know that this is a texture
* TextureName – the name of the texture . Note it would be wise to name a texture by the objects name that the texture was intended to.
* State - either work in progress (WIP) or finished (final)
* Version – he version of the model if it is still in the production state

Character Rigs : Example : Rig_HornyRig_WIP_V01

Rig_RigName_State_Version

*Rig- is the prefix to know that this is a character rig
*RigName - the name of the rig.
*State - either work in progress (WIP) or finished (final)

Animation Files: Example :Anim_Shot01_HornyEntrance_WIP_V05

Anim_ShotNumber_AnimationName_State_Version

*Anim - is the prefix to know that this is a animtion file
*ShotNumber - the number of the shot in which the animation is in
*AnimationName – the name of the animation file
*State - either work in progress (WIP) or finished (final)
*Version – Version number



Scene files: Example : SC_BusEntrace_Shot01_V01

SC_ShotName_VFXshotNumber_Version

*SC - is the prefix to know that this is a scene file
*ShotName- the name of the shot (if we set it )
*VFXshotNumber – the number of the shot
*Version – Version number

Film Files :

Film_ShotNumber_ShotName Example : Film_Shot1_BussEntrance

*Film - is the prefix to know that this is a film material
*ShotNumber – the number of the shot

*ShotName – The name of the shot

Thursday, August 15, 2013

Last Batch of Monster Concepts



Three or four large ghost fish flocking across the bus, passing straight through the windows and anything else in their way. Translucent, possibly glowing and foggy.


Ms Goo who leaves behind little lumps. As she calls them they come alive and follow her out of the bus. Possible integration of a mask/skull if we don't want to rely on the animatable expressions of a literal pile of goo.


Lonely giant who stands near a bus/underground station, sad because he won't fit inside the tiny vehicles.


Another attempt at the snake seen slithering rather impractically through the aisle. (Ignore that the photo is a daytime one, couldn't find a good one)

Thursday, August 1, 2013

Upcoming Tasks in Broad Strokes

Important Things To Be Completed in the first few months:

AUGUST:
General stuff laid out so detail & concrete planning can start:

  1. Bus found
  2. Story outlined (main scenes selected & beats determined)
  3. Monster designs chosen
Ongoing: previs, modeling/programming/rigging practice

SEPTEMBER:
Final preprod work done based on decisions made in August:
  1. Sofware choises made, pipeline outlined
  2. Tools required to start work
  3. Final character designs
  4. Final script
16-17th September: Night time location scouting for London exteriors

As everyone returns to Bournemouth:

     4.  Storyboards
     5.  Colour script

OCTOBER:
Shift from preproduction to production, start of modeling/rigging. Also important:
  1. Animatic (-> composer contact)
  2. Project pitches / showreels
--

LIVE ACTION SHOOT:
Exact date in November (once the pitch has been accepted) to be decided. It will probably go something like this:

Day 1:
Train to London.
Underground shoot.
Train to Bedford.

Day 2:
Bus shoot 1.
10-11: Camera/actor/monster placements determined, measurements made, set dressed (posters)
11-13.30: Actors arrive, filming.
13.30-14:00: Cleanup.
Cake.
Check footage for problems.

Day 3:
Bus shoot 2.
10:00-10:30: Setup.
10:30-13.30: Filming. (If Horny is SFX, this is the filming day for his scenes.)
13:30-14:00 Cleanup.
Cake.
Train to London.
After sundown: London exteriors shoot.
Train to Bournemouth.

--

As the preproduction gets done and stuff clears up, the rest of the schedule will slot into place.

Monster Sketches

Yesterday's travel sketch dump, nothing fancy:






Stuff to have opinions on:
  1. Masked One – yay, nay and variations thereof
  2. Underbite: lean or stubby or inbetween
  3. Horn shape: tricorn, twirl, ram, whatever weird shape we like, buffalo, antlers
  4. The number of Horny's eyes – a fine place for CG work even if he becomes prosthetic
  5. Vibes on snake fella
  6. Anything really