So here is the first draft of the Pipeline , if you think something should be changed or added give me a shout.
And also some naming conventions also in a draft mode , I not completely satisfied with the naming conventions and in the near future I might changed them a bit, and also if you want them changed , as before , just give me a shout.
Naming Conventions
Characters Model :
Char_CharacterName_State_Version Example
: Char_Horny_V01
* Char – is the
prefix to know that this is a character model
* CharacterName – the
name of the character
* State – either work
in progress (WIP) or finished (final)
* Version – the
version of the model if it is still in the production state
Textures :
Tx_TextureName_State_Version Example
: Tx_HornySkin_Final_V01
* Tx – prefix to know
that this is a texture
* TextureName – the
name of the texture . Note it would be wise to name a texture by the
objects name that the texture was intended to.
* State - either work
in progress (WIP) or finished (final)
* Version – he
version of the model if it is still in the production state
Character Rigs
: Example : Rig_HornyRig_WIP_V01
Rig_RigName_State_Version
*Rig- is the prefix to
know that this is a character rig
*RigName - the name of
the rig.
*State - either work in
progress (WIP) or finished (final)
Animation
Files: Example :Anim_Shot01_HornyEntrance_WIP_V05
Anim_ShotNumber_AnimationName_State_Version
*Anim - is the prefix
to know that this is a animtion file
*ShotNumber - the
number of the shot in which the animation is in
*AnimationName – the
name of the animation file
*State - either work in
progress (WIP) or finished (final)
*Version – Version
number
Scene
files: Example : SC_BusEntrace_Shot01_V01
SC_ShotName_VFXshotNumber_Version
*SC - is the prefix to
know that this is a scene file
*ShotName- the name of
the shot (if we set it )
*VFXshotNumber – the
number of the shot
*Version – Version
number
Film Files :
Film_ShotNumber_ShotName Example
: Film_Shot1_BussEntrance
*Film - is the prefix
to know that this is a film material
*ShotNumber – the
number of the shot
*ShotName – The name
of the shot
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