Showing posts with label creatures. Show all posts
Showing posts with label creatures. Show all posts

Friday, January 10, 2014

Masked One Model Sheet

Because modeling without one is a terrible idea.
Went with the body type in the maquette – just gotta check he'll fit between the benches.

Monday, November 4, 2013

Masked One new concept sketches


Stuff to consider:

- Thick or thin tentacles
- Body shape; keeping in mind how the mask moves. Should only the mask slide around his anatomy or should the bump-neck-thing slide around with it? Like there's something underneath his skin that's making the bump and moving
- I prefer him with legs, makes him look less like a stranded squid. Other views?
- Wooden mask - painted or not? How decorated?

Friday, November 1, 2013

Ms Goo

So, with Ms Goo we're aiming for a slimy character who will leave little pieces/puddles of herself as she slides across the floor. She'll be able to maintain her form with will power, but as she relaxes she begins to spill out a little, sinking towards the floor, like if you dropped a dollop of honey on the counter. But she can pull herself together to her former vague shape by pulling herself up inwardly.


Here's some initial concept sketches for Ms Goo:



This video, sort of conveys the consistency that we are trying to achieve with the character. It's a 'How To' video for slime, so you can skip the 'making of' section to about 4:29 which will show the children playing with the slime.



We've tried taking some reference videos, and though we don't want exactly this, we decided that there was some nice detail in how the material stuck to the kitchen surface as it was pulled along. Some of these little segments would then come to life and follow Ms Goo.

Thursday, October 17, 2013

Corwin Model Sheet

And a repost of the final concept piece so it's easier to find.

Saturday, October 12, 2013

Sad Giant Posed Maquette







The form may look a bit unrealistically simple, but since his colour is so dark, what we'll be seeing in the final film will be basically a silhouette with eyes, it's going to look fine.

Sad Giant Final Concept & Model Sheet



Saturday, October 5, 2013

Horny Design


Poor Horny trying to look regal and dangerous before he ends up stumbling around gracelessly.

The construction of the headpiece has started, we've got a basic wire setup done that just requires some filling of the holes with a mask and some cardboard before it can be sprayed with sculpting foam.

Link to Siobhan's easy robe tutorial here. The cloak will be a full circle cape with the blue fabric added to the edges, with the collar piece attached to the top and the leather shoulder piece (made from 3 separate pieces) laid over it.

Friday, October 4, 2013

Horny Costume Designs

Underneath there's gonna be a simple black monk's robe held by a belt/robe, long black gloves and a modified hood/balaclava that comes down from the headpiece. The big question is what's on top of that.


Quick sketches:

 1. Simple cape with indigo highlight on the rims, high collar from black leather
 2. This sort of diagonal cape with a large hood (special one to go with the antlers but it's not like he'll actually have it up) and long, draping sleeves
3. Royal cape with a leather chest/collar piece and an indigo interior
Or combinations of the above.

The design's obviously gonna bring something to the character. The 3rd aristocratic one is this a bit of a posh creepy fella, while the 1st and 2nd go more to the direction of something monk-like. So what's his story? Is the reason he's unfamiliar and uncomfortable in buses because he's a hermit, not from the city, rich? Any favourites?

Dynamic Jello Tutorial

Could this tutorial be used for Ms Goo?

We'd still have to fiddle with the numbers a little. For one thing, we might want to turn the resolution down. But as well, taking size into account, how stiff we'd want it to be and stuff... I'm assuming Ms. Goo wouldn't be quite as rigid as jello? As in, she wouldn't quite hold her shape in the same way....

Also, as of yet, I haven't a clue how to go about rigging this. To make her an actual character.....not just a piece of jello that falls on the floor and wibbles a little bit. Still looking into it.

Sunday, September 29, 2013

Horny Maquette

A maquette of Horny's head. Only one of the horns is depicted; also they'll be slightly larger, it's just that the plasticine was too heavy.









I think me and Janine will be doing maquettes for most of the characters to help with the 3d visualisation.

Thursday, August 15, 2013

Last Batch of Monster Concepts



Three or four large ghost fish flocking across the bus, passing straight through the windows and anything else in their way. Translucent, possibly glowing and foggy.


Ms Goo who leaves behind little lumps. As she calls them they come alive and follow her out of the bus. Possible integration of a mask/skull if we don't want to rely on the animatable expressions of a literal pile of goo.


Lonely giant who stands near a bus/underground station, sad because he won't fit inside the tiny vehicles.


Another attempt at the snake seen slithering rather impractically through the aisle. (Ignore that the photo is a daytime one, couldn't find a good one)

Thursday, August 1, 2013

Monster Sketches

Yesterday's travel sketch dump, nothing fancy:






Stuff to have opinions on:
  1. Masked One – yay, nay and variations thereof
  2. Underbite: lean or stubby or inbetween
  3. Horn shape: tricorn, twirl, ram, whatever weird shape we like, buffalo, antlers
  4. The number of Horny's eyes – a fine place for CG work even if he becomes prosthetic
  5. Vibes on snake fella
  6. Anything really