Production blog for the short film OFF PEAK, a major project at Bournemouth University.
Showing posts with label technical. Show all posts
Showing posts with label technical. Show all posts
Saturday, October 26, 2013
Bus Seating Plans
Friday, October 4, 2013
Dynamic Jello Tutorial
Could this tutorial be used for Ms Goo?
We'd still have to fiddle with the numbers a little. For one thing, we might want to turn the resolution down. But as well, taking size into account, how stiff we'd want it to be and stuff... I'm assuming Ms. Goo wouldn't be quite as rigid as jello? As in, she wouldn't quite hold her shape in the same way....
Also, as of yet, I haven't a clue how to go about rigging this. To make her an actual character.....not just a piece of jello that falls on the floor and wibbles a little bit. Still looking into it.
We'd still have to fiddle with the numbers a little. For one thing, we might want to turn the resolution down. But as well, taking size into account, how stiff we'd want it to be and stuff... I'm assuming Ms. Goo wouldn't be quite as rigid as jello? As in, she wouldn't quite hold her shape in the same way....
Also, as of yet, I haven't a clue how to go about rigging this. To make her an actual character.....not just a piece of jello that falls on the floor and wibbles a little bit. Still looking into it.
Friday, August 16, 2013
VFX Production Pipeline
So here is the first draft of the Pipeline , if you think something should be changed or added give me a shout.
And also some naming conventions also in a draft mode , I not completely satisfied with the naming conventions and in the near future I might changed them a bit, and also if you want them changed , as before , just give me a shout.
Naming Conventions
Characters Model :
Char_CharacterName_State_Version Example
: Char_Horny_V01
* Char – is the
prefix to know that this is a character model
* CharacterName – the
name of the character
* State – either work
in progress (WIP) or finished (final)
* Version – the
version of the model if it is still in the production state
Textures :
Tx_TextureName_State_Version Example
: Tx_HornySkin_Final_V01
* Tx – prefix to know
that this is a texture
* TextureName – the
name of the texture . Note it would be wise to name a texture by the
objects name that the texture was intended to.
* State - either work
in progress (WIP) or finished (final)
* Version – he
version of the model if it is still in the production state
Character Rigs
: Example : Rig_HornyRig_WIP_V01
Rig_RigName_State_Version
*Rig- is the prefix to
know that this is a character rig
*RigName - the name of
the rig.
*State - either work in
progress (WIP) or finished (final)
Animation
Files: Example :Anim_Shot01_HornyEntrance_WIP_V05
Anim_ShotNumber_AnimationName_State_Version
*Anim - is the prefix
to know that this is a animtion file
*ShotNumber - the
number of the shot in which the animation is in
*AnimationName – the
name of the animation file
*State - either work in
progress (WIP) or finished (final)
*Version – Version
number
Scene
files: Example : SC_BusEntrace_Shot01_V01
SC_ShotName_VFXshotNumber_Version
*SC - is the prefix to
know that this is a scene file
*ShotName- the name of
the shot (if we set it )
*VFXshotNumber – the
number of the shot
*Version – Version
number
Film Files :
Film_ShotNumber_ShotName Example
: Film_Shot1_BussEntrance
*Film - is the prefix
to know that this is a film material
*ShotNumber – the
number of the shot
*ShotName – The name
of the shot
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