Showing posts with label technical. Show all posts
Showing posts with label technical. Show all posts

Friday, October 4, 2013

Dynamic Jello Tutorial

Could this tutorial be used for Ms Goo?

We'd still have to fiddle with the numbers a little. For one thing, we might want to turn the resolution down. But as well, taking size into account, how stiff we'd want it to be and stuff... I'm assuming Ms. Goo wouldn't be quite as rigid as jello? As in, she wouldn't quite hold her shape in the same way....

Also, as of yet, I haven't a clue how to go about rigging this. To make her an actual character.....not just a piece of jello that falls on the floor and wibbles a little bit. Still looking into it.

Friday, August 16, 2013

VFX Production Pipeline





So here is the first draft of the Pipeline , if you think something should be changed or added give me a shout. 
And also some naming conventions also in a draft mode , I not completely satisfied with the naming conventions and in the near future I might changed them a bit, and also if you want them changed , as before , just give me a shout. 

Naming Conventions

Characters Model :

Char_CharacterName_State_Version Example : Char_Horny_V01

* Char – is the prefix to know that this is a character model
* CharacterName – the name of the character
* State – either work in progress (WIP) or finished (final)
* Version – the version of the model if it is still in the production state

Textures :

Tx_TextureName_State_Version Example : Tx_HornySkin_Final_V01

* Tx – prefix to know that this is a texture
* TextureName – the name of the texture . Note it would be wise to name a texture by the objects name that the texture was intended to.
* State - either work in progress (WIP) or finished (final)
* Version – he version of the model if it is still in the production state

Character Rigs : Example : Rig_HornyRig_WIP_V01

Rig_RigName_State_Version

*Rig- is the prefix to know that this is a character rig
*RigName - the name of the rig.
*State - either work in progress (WIP) or finished (final)

Animation Files: Example :Anim_Shot01_HornyEntrance_WIP_V05

Anim_ShotNumber_AnimationName_State_Version

*Anim - is the prefix to know that this is a animtion file
*ShotNumber - the number of the shot in which the animation is in
*AnimationName – the name of the animation file
*State - either work in progress (WIP) or finished (final)
*Version – Version number



Scene files: Example : SC_BusEntrace_Shot01_V01

SC_ShotName_VFXshotNumber_Version

*SC - is the prefix to know that this is a scene file
*ShotName- the name of the shot (if we set it )
*VFXshotNumber – the number of the shot
*Version – Version number

Film Files :

Film_ShotNumber_ShotName Example : Film_Shot1_BussEntrance

*Film - is the prefix to know that this is a film material
*ShotNumber – the number of the shot

*ShotName – The name of the shot